######震旦
a1 = { #天庭
    start = 1816
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 1
    type = monument
    build_trigger = {
        culture_group = east_asian
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            is_emperor_of_china = yes
        }
    }
    on_built = { show_ambient_object = a1 }
    on_destroyed = { hide_ambient_object = a1 }
    can_use_modifiers_trigger = {
        culture_group = east_asian
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            is_emperor_of_china = yes
        }
    }
    can_upgrade_trigger = {
        culture_group = east_asian
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            is_emperor_of_china = yes
        }
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = {
            fort_level = 1
        }
        area_modifier = { }
        country_modifiers = {
            imperial_mandate = 0.1
            prestige = 1
            global_monthly_devastation = -0.08
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = {
            fort_level = 2
        }
        area_modifier = { }
        country_modifiers = {
            imperial_mandate = 0.2
            prestige = 2
            governing_capacity_modifier = 0.25
            global_monthly_devastation = -0.1
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 10000 }
        province_modifiers = {
            fort_level = 4
        }
        area_modifier = { }
        country_modifiers = {
            imperial_mandate = 0.33
            prestige = 5
            max_absolutism = 30
            yearly_absolutism = 1
            governing_capacity_modifier = 0.5
            global_monthly_devastation = -0.2
        }
        on_upgraded = { }
    }
}
a2 = { #双月神庙
    start = 2140
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 1
    type = monument
    build_trigger = {
        culture_group = east_asian
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            is_emperor_of_china = yes
        }
    }
    on_built = { show_ambient_object = a2 }
    on_destroyed = { hide_ambient_object = a2 }
    can_use_modifiers_trigger = {
        culture_group = east_asian
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            is_emperor_of_china = yes
        }
    }
    can_upgrade_trigger = {
        culture_group = east_asian
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            is_emperor_of_china = yes
        }
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            religious_unity = 0.1
            tolerance_own = 1
            tolerance_heretic = 1
            tolerance_heathen = 1
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            religious_unity = 0.25
            tolerance_own = 2
            tolerance_heretic = 2
            tolerance_heathen = 2
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            religious_unity = 0.5
            tolerance_own = 3
            tolerance_heretic = 3
            tolerance_heathen = 3
        }
        on_upgraded = { }
    }
}
a3 = { #天堂花园
    start = 1821
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 1
    type = monument
    build_trigger = {
        culture_group = east_asian
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            is_emperor_of_china = yes
        }
    }
    on_built = { show_ambient_object = a3 }
    on_destroyed = { hide_ambient_object = a3 }
    can_use_modifiers_trigger = {
        culture_group = east_asian
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            is_emperor_of_china = yes
        }
    }
    can_upgrade_trigger = {
        culture_group = east_asian
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            is_emperor_of_china = yes
        }
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { }
        area_modifier = {
            development_cost = -0.2
        }
        country_modifiers = {
            production_efficiency = 0.1
            stability_cost_modifier = -0.05
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { }
        area_modifier = {
            development_cost = -0.3
        }
        country_modifiers = {
            production_efficiency = 0.15
            stability_cost_modifier = -0.1
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = { }
        area_modifier = {
            development_cost = -0.3
        }
        country_modifiers = {
            production_efficiency = 0.3
            stability_cost_modifier = -0.25
        }
        on_upgraded = { }
    }
}
a4 = { #文渊阁
    start = 682
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 1
    type = monument
    build_trigger = {
        stability = 3
        religion = confucianism
        has_owner_religion = yes
    }
    on_built = { show_ambient_object = a4 }
    on_destroyed = { hide_ambient_object = a4 }
    can_use_modifiers_trigger = {
        stability = 3
        religion = confucianism
        has_owner_religion = yes
    }
    can_upgrade_trigger = {
        stability = 3
        religion = confucianism
        has_owner_religion = yes
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            meritocracy = 0.5
            advisor_cost = -0.05
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            meritocracy = 1
            advisor_cost = -0.15
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            meritocracy = 2
            advisor_cost = -0.3
        }
        on_upgraded = { }
    }
}
a5 = { #第九高墙
    start = 2136
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 2
    type = monument
    build_trigger = {
        owner = {
            is_emperor_of_china = yes
        }
    }
    on_built = { show_ambient_object = a5 }
    on_destroyed = { hide_ambient_object = a5 }
    can_use_modifiers_trigger = {
        owner = {
            is_emperor_of_china = yes
        }
    }
    can_upgrade_trigger = {
        owner = {
            is_emperor_of_china = yes
        }
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = {
            local_garrison_size = 0.5
            local_defender_dice_roll_bonus = 1
        }
        area_modifier = {
            local_defensiveness = 0.5
        }
        country_modifiers = {
            fort_maintenance_modifier = -0.1
            garrison_size = 0.2
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = {
            local_garrison_size = 0.75
            local_defender_dice_roll_bonus = 2
        }
        area_modifier = {
            local_defensiveness = 0.75
        }
        country_modifiers = {
            fort_maintenance_modifier = -0.25
            garrison_size = 0.25
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = {
            local_garrison_size = 1
            local_defender_dice_roll_bonus = 4
        }
        area_modifier = {
            local_defensiveness = 1
        }
        country_modifiers = {
            fort_maintenance_modifier = -0.5
            garrison_size = 0.5
        }
        on_upgraded = { }
    }
}
a6 = { #大使馆
    start = 684
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 0
    type = monument
    build_trigger = {
        num_of_allies = 2
        num_of_subjects = 1
    }
    on_built = { show_ambient_object = a6 }
    on_destroyed = { hide_ambient_object = a6 }
    can_use_modifiers_trigger = {
        num_of_allies = 2
        num_of_subjects = 1
    }
    can_upgrade_trigger = {
        num_of_allies = 2
        num_of_subjects = 1
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            diplomats = 1
            diplomatic_upkeep = 1
            improve_relation_modifier = 0.1
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            diplomats = 2
            diplomatic_upkeep = 2
            improve_relation_modifier = 0.2
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            diplomats = 3
            diplomatic_upkeep = 5
            improve_relation_modifier = 0.3
            diplomatic_annexation_cost = -0.2
            reduced_liberty_desire = 20
        }
        on_upgraded = { }
    }
}
a7 = { #凤凰神庙
    start = 2143
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 0
    type = monument
    build_trigger = {
        culture_group = east_asian
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            is_emperor_of_china = yes
        }
    }
    on_built = { show_ambient_object = a7 }
    on_destroyed = { hide_ambient_object = a7 }
    can_use_modifiers_trigger = {
        culture_group = east_asian
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            is_emperor_of_china = yes
        }
    }
    can_upgrade_trigger = {
        culture_group = east_asian
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            is_emperor_of_china = yes
        }
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = {
            trade_goods_size = 0.5
        }
        area_modifier = {
            development_cost = -0.2
        }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = {
            trade_goods_size = 1
        }
        area_modifier = {
            development_cost = -0.2
        }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = {
            trade_goods_size = 2
        }
        area_modifier = {
            development_cost = -0.3
        }
        country_modifiers = { }
        on_upgraded = { }
    }
}
a8 = { #钦天监
    start = 1816
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no
    move_days_per_unit_distance = 10
    starting_tier = 1
    type = monument
    build_trigger = {
        culture_group = east_asian
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            is_emperor_of_china = yes
        }
    }
    on_built = { show_ambient_object = a8 }
    on_destroyed = { hide_ambient_object = a8 }
    can_use_modifiers_trigger = {
        culture_group = east_asian
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            is_emperor_of_china = yes
        }
    }
    can_upgrade_trigger = {
        culture_group = east_asian
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            is_emperor_of_china = yes
        }
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            	meritocracy = 0.5
                global_unrest = -1
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            	meritocracy = 0.5
                global_unrest = -2
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            	meritocracy = 1
                global_unrest = -5
        }
        on_upgraded = { }
    }
}
a9 = { #玉血道观
    start = 700
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no
    move_days_per_unit_distance = 10
    starting_tier = 0
    type = monument
    build_trigger = {
        owner = {
            is_emperor_of_china = yes
        }
        religion = confucianism
        has_owner_religion = yes
        army_professionalism = 0.2
    }
    on_built = { show_ambient_object = a9 }
    on_destroyed = { hide_ambient_object = a9 }
    can_use_modifiers_trigger = {
        owner = {
            is_emperor_of_china = yes
        }
        religion = confucianism
        has_owner_religion = yes
        army_professionalism = 0.2
    }
    can_upgrade_trigger = {
        culture_group = east_asian
        owner = {
            is_emperor_of_china = yes
        }
        religion = confucianism
        has_owner_religion = yes
        army_professionalism = 0.2
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            infantry_cost = -0.1
            infantry_power = 0.1
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            infantry_cost = -0.2
            infantry_power = 0.15
            drill_gain_modifier = 0.25
            drill_decay_modifier = -0.1
            artillery_power = 0.1
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            infantry_cost = -0.3
            infantry_power = 0.2
            drill_gain_modifier = 0.5
            drill_decay_modifier = -0.33
            artillery_power = 0.2
            army_tradition_decay = -0.01
        }
        on_upgraded = { }
    }
}
a10 = { #礼庙
    start = 2140
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 1
    type = monument
    build_trigger = {
        owner = {
            is_emperor_of_china = yes
        }
        religion = confucianism
        has_owner_religion = yes
        harmony = 50
    }
    on_built = { show_ambient_object = a10 }
    on_destroyed = { hide_ambient_object = a10 }
    can_use_modifiers_trigger = {
        owner = {
            is_emperor_of_china = yes
        }
        religion = confucianism
        has_owner_religion = yes
        harmony = 50
    }
    can_upgrade_trigger = {
        owner = {
            is_emperor_of_china = yes
        }
        religion = confucianism
        has_owner_religion = yes
        harmony = 50
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            yearly_harmony = 0.3
            all_estate_loyalty_equilibrium = 0.05
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            yearly_harmony = 0.6
            all_estate_loyalty_equilibrium = 0.1
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            yearly_harmony = 1
            all_estate_loyalty_equilibrium = 0.2
        }
        on_upgraded = { }
    }
}
a11 = { #立石
    start = 2179
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 0
    type = monument
    build_trigger = {
        num_of_owned_and_controlled_institutions = 1
        is_emperor_of_china = yes
    }
    on_built = { show_ambient_object = a11 }
    on_destroyed = { hide_ambient_object = a11 }
    can_use_modifiers_trigger = {
        num_of_owned_and_controlled_institutions = 1
        is_emperor_of_china = yes
    }
    can_upgrade_trigger = {
        num_of_owned_and_controlled_institutions = 1
        is_emperor_of_china = yes
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            technology_cost = -0.1
            innovativeness_gain = 0.33
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            technology_cost = -0.15
            innovativeness_gain = 0.5
            idea_cost = -0.1
            global_institution_spread = 0.5 
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            technology_cost = -0.2
            innovativeness_gain = 0.5
            idea_cost = -0.2
            global_institution_spread = 1
            all_power_cost = -0.05 
        }
        on_upgraded = { }
    }
}
a12 = { #观星台
    start = 677
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 0
    type = monument
    build_trigger = {
        owner = {
            is_emperor_of_china = yes
        }
            stability = 3
    }
    on_built = { show_ambient_object = a12 }
    on_destroyed = { hide_ambient_object = a12 }
    can_use_modifiers_trigger = {
        owner = {
            is_emperor_of_china = yes
        }
            stability = 3
    }
    can_upgrade_trigger = {
        owner = {
            is_emperor_of_china = yes
        }
            stability = 3
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            stability_cost_modifier = -0.1
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            stability_cost_modifier = -0.15
            backrow_artillery_damage = 0.1
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            stability_cost_modifier = -0.2
            backrow_artillery_damage = 0.2
        }
        on_upgraded = { }
    }
}
a13 = { #巨龙舰队港口
    start = 667
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no
    move_days_per_unit_distance = 10
    starting_tier = 0
    type = monument
    build_trigger = {
        num_of_heavy_ship = 20
        num_of_transport = 50
        num_of_light_ship = 50
    }
    on_built = { show_ambient_object = a13 }
    on_destroyed = { hide_ambient_object = a13 }
    can_use_modifiers_trigger = {
        num_of_heavy_ship = 20
        num_of_transport = 50
        num_of_light_ship = 50
    }
    can_upgrade_trigger = {
        num_of_heavy_ship = 20
        num_of_transport = 50
        num_of_light_ship = 50
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            global_ship_cost = -0.1
            heavy_ship_power = 0.1
            trade_efficiency = 0.1
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            global_ship_cost = -0.2
            heavy_ship_power = 0.15
            trade_efficiency = 0.2
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            global_ship_cost = -0.2
            heavy_ship_power = 0.2
            trade_efficiency = 0.4
            trade_steering = 0.2
        }
        on_upgraded = { }
    }
}
######帝国
b1 = {  #帝国宫殿
    start = 134
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 2
    type = monument
    build_trigger = {
        owner = { is_emperor = yes }
    }
    on_built = { show_ambient_object = b1 }
    on_destroyed = { hide_ambient_object = b1 }
    can_use_modifiers_trigger = {
        owner = { is_emperor = yes }
    }
    can_upgrade_trigger = {
        owner = { is_emperor = yes }
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            imperial_authority_value = 0.05
            legitimacy = 0.5
            diplomatic_reputation = 1
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            imperial_authority_value = 0.1
            legitimacy = 1
            diplomatic_reputation = 2
            improve_relation_modifier = 0.2
            governing_capacity_modifier = 0.1
            imperial_reform_catholic_approval = 20
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            imperial_authority_value = 0.2
            legitimacy = 2
            diplomatic_reputation = 4
            improve_relation_modifier = 0.5
            governing_capacity_modifier = 0.2
            imperial_reform_catholic_approval = 50
        }
        on_upgraded = { }
    }
}
b2 = {  #禁卫城堡
    start = 132
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 1
    type = monument
    build_trigger = {
        owner = { is_emperor = yes }
    }
    on_built = { show_ambient_object = b2 }
    on_destroyed = { hide_ambient_object = b2 }
    can_use_modifiers_trigger = {
        owner = { is_emperor = yes }
    }
    can_upgrade_trigger = {
        owner = { is_emperor = yes }
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            land_morale = 0.1
            infantry_power = 0.1
            infantry_cost = -0.1
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            land_morale = 0.15
            infantry_power = 0.15
            infantry_cost = -0.1
            discipline = 0.025
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            land_morale = 0.2
            infantry_power = 0.2
            infantry_cost = -0.1
            discipline = 0.05
        }
        on_upgraded = { }
    }
}
b3 = {  #魔法学院
    start = 65
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 1
    type = monument
    build_trigger = {
        culture_group = germanic
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
    }
    on_built = { show_ambient_object = b3 }
    on_destroyed = { hide_ambient_object = b3 }
    can_use_modifiers_trigger = {
        culture_group = germanic
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
    }
    can_upgrade_trigger = {
        culture_group = germanic
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            artillery_cost = -0.1
            artillery_power = 0.1
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            artillery_cost = -0.1
            artillery_power = 0.15
            backrow_artillery_damage = 0.1
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            artillery_cost = -0.1
            artillery_power = 0.2
            backrow_artillery_damage = 0.2
        }
        on_upgraded = { }
    }
}
b4 = {  #红月酒馆
    start = 266
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 0
    type = monument
    build_trigger = {
        culture_group = germanic
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
    }
    on_built = { show_ambient_object = b4 }
    on_destroyed = { hide_ambient_object = b4 }
    can_use_modifiers_trigger = {
        culture_group = germanic
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
    }
    can_upgrade_trigger = {
        culture_group = germanic
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = {
            local_production_efficiency = 0.2
        }
        area_modifier = {
            local_development_cost = -0.1
        }
        country_modifiers = {
            administrative_efficiency = 0.02
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = {
            local_production_efficiency = 0.4
        }
        area_modifier = {
            local_development_cost = -0.2
        }
        country_modifiers = {
            administrative_efficiency = 0.05
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = {
            local_production_efficiency = 0.5
        }
        area_modifier = {
            local_development_cost = -0.3
        }
        country_modifiers = {
            administrative_efficiency = 0.1
        }
        on_upgraded = { }
    }
}
b5 = {  #射击学院
    start = 50
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no
    move_days_per_unit_distance = 10
    starting_tier = 1
    type = monument
    build_trigger = {
        culture_group = germanic
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
    }
    on_built = { show_ambient_object = b5 }
    on_destroyed = { hide_ambient_object = b5 }
    can_use_modifiers_trigger = {
        culture_group = germanic
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
    }
    can_upgrade_trigger = {
        culture_group = germanic
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            infantry_power = 0.1
            artillery_power = 0.1
        } 
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            infantry_power = 0.15
            artillery_power = 0.15
            fire_damage = 0.05
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            infantry_power = 0.2
            artillery_power = 0.2
            fire_damage = 0.1
        }
        on_upgraded = { }
    }
}
b6 = {  #巨神庙
    start = 1876
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 1
    type = monument
    build_trigger = {
        culture_group = germanic
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
    }
    on_built = { show_ambient_object = b6 }
    on_destroyed = { hide_ambient_object = b6 }
    can_use_modifiers_trigger = {
        culture_group = germanic
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
    }
    can_upgrade_trigger = {
        culture_group = germanic
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            papal_influence = 0.02
            global_missionary_strength = 0.01
            tolerance_own = 1
            tolerance_heretic = -1
            tolerance_heathen = -1
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            papal_influence = 0.05
            global_missionary_strength = 0.02
            tolerance_own = 2
            tolerance_heretic = -2
            tolerance_heathen = -2
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            papal_influence = 0.1
            global_missionary_strength = 0.03
            tolerance_own = 3
            tolerance_heretic = -3
            tolerance_heathen = -3
        }
        on_upgraded = { }
    }
}
b7 = {  #猎豹骑士团
    start = 1841
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 1
    type = monument
    build_trigger = {
        OR = {
            uses_devotion = yes
            owner = { is_emperor = yes }
        }
    }
    on_built = { show_ambient_object = b7 }
    on_destroyed = { hide_ambient_object = b7 }
    can_use_modifiers_trigger = {
        OR = {
            uses_devotion = yes
            owner = { is_emperor = yes }
        }
    }
    can_upgrade_trigger = {
        OR = {
            uses_devotion = yes
            owner = { is_emperor = yes }
        }
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            cavalry_cost = -0.1
            cavalry_power = 0.1
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            cavalry_cost = -0.1
            cavalry_power = 0.2
            cavalry_flanking = 1
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            cavalry_cost = -0.2
            cavalry_power = 0.33
            cavalry_flanking = 1
        }
        on_upgraded = { }
    }
}
b8 = {  #焰阳礼拜堂
    start = 85
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 2
    type = monument
    build_trigger = {
        culture_group = germanic
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
    }
    on_built = { show_ambient_object = b8 }
    on_destroyed = { hide_ambient_object = b8 }
    can_use_modifiers_trigger = {
        culture_group = germanic
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
    }
    can_upgrade_trigger = {
        culture_group = germanic
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            imperial_authority_value = 0.05
            prestige = 1
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            imperial_authority_value = 0.1
            prestige = 1
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            imperial_authority_value = 0.2
            prestige = 3
        }
        on_upgraded = { }
    }
}
b9 = {  #葡萄酒市场
    start = 77
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 1
    type = monument
    build_trigger = {
        mercantilism = 30
    }
    on_built = { show_ambient_object = b9 }
    on_destroyed = { hide_ambient_object = b9 }
    can_use_modifiers_trigger = {
        mercantilism = 30
    }
    can_upgrade_trigger = {
        mercantilism = 30
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = {
            trade_goods_size = 0.5
        }
        area_modifier = { }
        country_modifiers = {
            production_efficiency = 0.1
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = {
            trade_goods_size = 1
        }
        area_modifier = { }
        country_modifiers = {
            production_efficiency = 0.2
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = {
            trade_goods_size = 2
        }
        area_modifier = { }
        country_modifiers = {
            production_efficiency = 0.3
        }
        on_upgraded = { }
    }
}
b10 = {  #西格玛之石
    start = 4715
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 0
    type = monument
    build_trigger = {
        num_of_owned_and_controlled_institutions = 1
        is_emperor = yes 
    }
    on_built = { show_ambient_object = b10 }
    on_destroyed = { hide_ambient_object = b10 }
    can_use_modifiers_trigger = {
        num_of_owned_and_controlled_institutions = 1
        is_emperor = yes 
    }
    can_upgrade_trigger = {
        num_of_owned_and_controlled_institutions = 1
        is_emperor = yes 
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            technology_cost = -0.1
            innovativeness_gain = 0.33
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            technology_cost = -0.15
            innovativeness_gain = 0.5
            idea_cost = -0.1
            global_institution_spread = 0.5 
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            technology_cost = -0.2
            innovativeness_gain = 0.5
            idea_cost = -0.2
            global_institution_spread = 1
            all_power_cost = -0.05 
        }
        on_upgraded = { }
    }
}
b11 = {  #玛丽恩堡港口
    start = 98
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 1
    type = monument
    build_trigger = {
        num_of_light_ship = 50
    }
    on_built = { show_ambient_object = b11 }
    on_destroyed = { hide_ambient_object = b11 }
    can_use_modifiers_trigger = {
        num_of_light_ship = 50
    }
    can_upgrade_trigger = {
        num_of_light_ship = 50
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            trade_efficiency = 0.1
            trade_steering = 0.1
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            trade_efficiency = 0.25
            trade_steering = 0.15
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            trade_efficiency = 0.5
            trade_steering = 0.25
            global_trade_goods_size_modifier = 0.1
        }
        on_upgraded = { }
    }
}
######恐虐
c1 = {  #白骨之墩
    start = 151
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 1
    type = monument
    build_trigger = {
        OR = {
            tag = TUR
            OR = {
                has_owner_culture = yes
                has_owner_accepted_culture = yes
            }
        }
    }
    on_built = { show_ambient_object = c1 }
    on_destroyed = { hide_ambient_object = c1 }
    can_use_modifiers_trigger = {
        OR = {
            tag = TUR
            OR = {
                has_owner_culture = yes
                has_owner_accepted_culture = yes
            }
        }
    }
    can_upgrade_trigger = {
        OR = {
            tag = TUR
            OR = {
                has_owner_culture = yes
                has_owner_accepted_culture = yes
            }
        }
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            global_manpower_modifier = 0.1
            manpower_recovery_speed = 0.1
            global_regiment_cost = -0.1
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            global_manpower_modifier = 0.2
            manpower_recovery_speed = 0.25
            global_regiment_cost = -0.15
            land_forcelimit_modifier = 0.25
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            global_manpower_modifier = 0.25
            manpower_recovery_speed = 0.4
            global_regiment_cost = -0.2
            land_forcelimit_modifier = 0.5
        }
        on_upgraded = { }
    }
}
c2 = {  #愤怒之门
    start = 3001
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 1
    type = monument
    build_trigger = {
        OR = {
            tag = TUR
            OR = {
                has_owner_culture = yes
                has_owner_accepted_culture = yes
            }
        }
    }
    on_built = { show_ambient_object = c2 }
    on_destroyed = { hide_ambient_object = c2 }
    can_use_modifiers_trigger = {
        OR = {
            tag = TUR
            OR = {
                has_owner_culture = yes
                has_owner_accepted_culture = yes
            }
        }
    }
    can_upgrade_trigger = {
        OR = {
            tag = TUR
            OR = {
                has_owner_culture = yes
                has_owner_accepted_culture = yes
            }
        }
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = {
            fort_level = 1
            local_garrison_size = 1
        }
        area_modifier = {
            local_defensiveness = 0.5
        }
        country_modifiers = {
            defensiveness = 0.1
            fort_maintenance_modifier = -0.2
            garrison_size = 0.25
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = {
            fort_level = 2
            local_garrison_size = 1
        }
        area_modifier = {
            local_defensiveness = 1
        }
        country_modifiers = {
            defensiveness = 0.25
            fort_maintenance_modifier = -0.4
            garrison_size = 0.5
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = {
            fort_level = 4
            local_garrison_size = 1
        }
        area_modifier = {
            local_defensiveness = 2
        }
        country_modifiers = {
            defensiveness = 0.4
            fort_maintenance_modifier = -0.5
            garrison_size = 0.75
            hostile_attrition = 1
        }
        on_upgraded = { }
    }
}
c3 = {  #机械神魔场
    start = 149
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 1
    type = monument
    build_trigger = {
        OR = {
            tag = TUR
            OR = {
                has_owner_culture = yes
                has_owner_accepted_culture = yes
            }
        }
    }
    on_built = { show_ambient_object = c3 }
    on_destroyed = { hide_ambient_object = c3 }
    can_use_modifiers_trigger = {
        OR = {
            tag = TUR
            OR = {
                has_owner_culture = yes
                has_owner_accepted_culture = yes
            }
        }
    }
    can_upgrade_trigger = {
        OR = {
            tag = TUR
            OR = {
                has_owner_culture = yes
                has_owner_accepted_culture = yes
            }
        }
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = {
            local_manpower = 1
        }
        area_modifier = {
            local_manpower_modifier = 0.5
        }
        country_modifiers = {
            army_tradition_decay = -0.01
            infantry_power = 0.1
            cavalry_power = 0.1
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = {
            local_manpower = 2
        }
        area_modifier = {
            local_manpower_modifier = 0.5
        }
        country_modifiers = {
            army_tradition_decay = -0.02
            infantry_power = 0.2
            cavalry_power = 0.2
            artillery_power = 0.1
            yearly_army_professionalism = 0.02
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = {
            local_manpower = 1
        }
        area_modifier = {
            local_manpower_modifier = 0.5
        }
        country_modifiers = {
            army_tradition_decay = -0.03
            infantry_power = 0.25
            cavalry_power = 0.25
            artillery_power = 0.2
            yearly_army_professionalism = 0.03
        }
        on_upgraded = { }
    }
}
c4 = {  #卡德尼姆悖论
    start = 148
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 1
    type = monument
    build_trigger = {
        OR = {
            tag = TUR
            OR = {
                has_owner_culture = yes
                has_owner_accepted_culture = yes
            }
        }
    }
    on_built = { show_ambient_object = c4 }
    on_destroyed = { hide_ambient_object = c4 }
    can_use_modifiers_trigger = {
        OR = {
            tag = TUR
            OR = {
                has_owner_culture = yes
                has_owner_accepted_culture = yes
            }
        }
    }
    can_upgrade_trigger = {
        OR = {
            tag = TUR
            OR = {
                has_owner_culture = yes
                has_owner_accepted_culture = yes
            }
        }
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            governing_capacity_modifier = 0.1
            monthly_reform_progress = 0.2
            core_creation = -0.1
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            governing_capacity_modifier = 0.25
            monthly_reform_progress = 0.5
            core_creation = -0.15
            years_of_nationalism = -5
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            governing_capacity_modifier = 0.5
            monthly_reform_progress = 1
            core_creation = -0.25
            years_of_nationalism = -10
        }
        on_upgraded = { }
    }
}
c5 = {  #嗜血监狱
    start = 326
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 1
    type = monument
    build_trigger = {
        OR = {
            tag = TUR
            OR = {
                has_owner_culture = yes
                has_owner_accepted_culture = yes
            }
        }
    }
    on_built = { show_ambient_object = c5 }
    on_destroyed = { hide_ambient_object = c5 }
    can_use_modifiers_trigger = {
        OR = {
            tag = TUR
            OR = {
                has_owner_culture = yes
                has_owner_accepted_culture = yes
            }
        }
    }
    can_upgrade_trigger = {
        OR = {
            tag = TUR
            OR = {
                has_owner_culture = yes
                has_owner_accepted_culture = yes
            }
        }
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            leader_land_fire = 1
            leader_land_shock = 1
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            leader_land_fire = 2
            leader_land_shock = 2
            leader_siege = 1
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            leader_land_fire = 3
            leader_land_shock = 3
            leader_siege = 3
            siege_ability = 0.2
        }
        on_upgraded = { }
    }
}
c6 = {  #先古埋骨地
    start = 316
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 1
    type = monument
    build_trigger = {
        OR = {
            tag = TUR
            OR = {
                has_owner_culture = yes
                has_owner_accepted_culture = yes
            }
        }
    }
    on_built = { show_ambient_object = c6 }
    on_destroyed = { hide_ambient_object = c6 }
    can_use_modifiers_trigger = {
        OR = {
            tag = TUR
            OR = {
                has_owner_culture = yes
                has_owner_accepted_culture = yes
            }
        }
    }
    can_upgrade_trigger = {
        OR = {
            tag = TUR
            OR = {
                has_owner_culture = yes
                has_owner_accepted_culture = yes
            }
        }
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            prestige = 2
            yearly_corruption = -1
            legitimacy = 1
            stability_cost_modifier = -0.25
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            prestige = 3
            yearly_corruption = -1.5
            legitimacy = 2
            stability_cost_modifier = -0.5
            global_unrest = -2
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            prestige = 5
            yearly_corruption = -2
            legitimacy = 5
            stability_cost_modifier = -0.7
            global_unrest = -5
        }
        on_upgraded = { }
    }
}
c7 = {  #恐虐黑暗祭坛
    start = 4779
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 1
    type = monument
    build_trigger = {
        OR = {
            tag = TUR
            OR = {
                has_owner_culture = yes
                has_owner_accepted_culture = yes
            }
        }
    }
    on_built = { show_ambient_object = c7 }
    on_destroyed = { hide_ambient_object = c7 }
    can_use_modifiers_trigger = {
        OR = {
            tag = TUR
            OR = {
                has_owner_culture = yes
                has_owner_accepted_culture = yes
            }
        }
    }
    can_upgrade_trigger = {
        OR = {
            tag = TUR
            OR = {
                has_owner_culture = yes
                has_owner_accepted_culture = yes
            }
        }
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { }
        area_modifier = {
            trade_goods_size_modifier = 0.1
        }
        country_modifiers = {
            global_tax_modifier = 0.1
            production_efficiency = 0.1
            trade_efficiency = 0.1
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { }
        area_modifier = {
            trade_goods_size_modifier = 0.25
        }
        country_modifiers = {
            global_tax_modifier = 0.2
            production_efficiency = 0.2
            trade_efficiency = 0.2
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = { }
        area_modifier = {
            trade_goods_size_modifier = 0.5
        }
        country_modifiers = {
            global_tax_modifier = 0.3
            production_efficiency = 0.3
            trade_efficiency = 0.3
        }
        on_upgraded = { }
    }
}
c8 = {  #恐虐之塔
    start = 1765
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 1
    type = monument
    build_trigger = {
        OR = {
            tag = TUR
            OR = {
                has_owner_culture = yes
                has_owner_accepted_culture = yes
            }
        }
    }
    on_built = { show_ambient_object = c8 }
    on_destroyed = { hide_ambient_object = c8 }
    can_use_modifiers_trigger = {
        OR = {
            tag = TUR
            OR = {
                has_owner_culture = yes
                has_owner_accepted_culture = yes
            }
        }
    }
    can_upgrade_trigger = {
        OR = {
            tag = TUR
            OR = {
                has_owner_culture = yes
                has_owner_accepted_culture = yes
            }
        }
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            discipline = 0.025
            land_morale = 0.05
            fire_damage = 0.025
            shock_damage = 0.025
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            discipline = 0.05
            land_morale = 0.1
            fire_damage = 0.05
            shock_damage = 0.1
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            discipline = 0.1
            land_morale = 0.2
            fire_damage = 0.1
            shock_damage = 0.2
        }
        on_upgraded = { }
    }
}
d1 = {  #染疫林地
    start = 570
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 1
    type = monument
    build_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        religion = hinduism
        has_owner_religion = yes
    }
    on_built = { show_ambient_object = d1 }
    on_destroyed = { hide_ambient_object = d1 }
    can_use_modifiers_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        religion = hinduism
        has_owner_religion = yes
    }
    can_upgrade_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        religion = hinduism
        has_owner_religion = yes
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = {
            local_hostile_attrition = 1
        }
        area_modifier = { }
        country_modifiers = {
            manpower_recovery_speed = 0.1
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = {
            local_hostile_attrition = 2
        }
        area_modifier = { }
        country_modifiers = {
            manpower_recovery_speed = 0.1
            global_manpower_modifier = 0.1
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = {
            local_hostile_attrition = 3
        }
        area_modifier = { }
        country_modifiers = {
            manpower_recovery_speed = 0.2
            global_manpower_modifier = 0.2
        }
        on_upgraded = { }
    }
}
d2 = {  #腐坏沼泽镇
    start = 522
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 0
    type = monument
    build_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        religion = hinduism
        has_owner_religion = yes
    }
    on_built = { show_ambient_object = d2 }
    on_destroyed = { hide_ambient_object = d2 }
    can_use_modifiers_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        religion = hinduism
        has_owner_religion = yes
    }
    can_upgrade_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        religion = hinduism
        has_owner_religion = yes
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = {
            local_hostile_attrition = 1
        }
        area_modifier = { }
        country_modifiers = {
            reduced_liberty_desire = 5
            vassal_income = 0.05
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = {
            local_hostile_attrition = 2
        }
        area_modifier = { }
        country_modifiers = {
            reduced_liberty_desire = 5
            vassal_income = 0.1
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = {
            local_hostile_attrition = 3
        }
        area_modifier = { }
        country_modifiers = {
            reduced_liberty_desire = 10
            vassal_income = 0.2
            diplomatic_annexation_cost = -0.15
        }
        on_upgraded = { }
    }
}
d3 = {  #纳垢黑暗祭坛
    start = 541
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 2
    type = monument
    build_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        religion = hinduism
        has_owner_religion = yes
    }
    on_built = { show_ambient_object = d3 }
    on_destroyed = { hide_ambient_object = d3 }
    can_use_modifiers_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        religion = hinduism
        has_owner_religion = yes
    }
    can_upgrade_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        religion = hinduism
        has_owner_religion = yes
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = {
            local_manpower = 1
        }
        area_modifier = { }
        country_modifiers = {
            infantry_power = 0.05
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = {
            local_manpower = 2
        }
        area_modifier = { }
        country_modifiers = {
            infantry_power = 0.1
            manpower_recovery_speed = 0.1
            discipline = 0.03
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = {
            local_manpower = 5
        }
        area_modifier = { }
        country_modifiers = {
            infantry_power = 0.2
            manpower_recovery_speed = 0.15
            global_manpower_modifier = 0.1
            discipline = 0.05
        }
        on_upgraded = { }
    }
}
d4 = {  #纳垢之塔
    start = 1948
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 1
    type = monument
    build_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        religion = hinduism
        has_owner_religion = yes
    }
    on_built = { show_ambient_object = d4 }
    on_destroyed = { hide_ambient_object = d4 }
    can_use_modifiers_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        religion = hinduism
        has_owner_religion = yes
    }
    can_upgrade_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        religion = hinduism
        has_owner_religion = yes
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            technology_cost = -0.1
            innovativeness_gain = 0.33
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            technology_cost = -0.1
            innovativeness_gain = 0.5
            idea_cost = -0.1
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            technology_cost = -0.1
            innovativeness_gain = 0.5
            idea_cost = -0.1
            all_power_cost = -0.05
        }
        on_upgraded = { }
    }
}
e1 = {  #万变宴会
    start = 4571
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 2
    type = monument
    build_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            OR = {
                religion = inti
                religion = nahuatl
                religion = mesoamerican_religion
            }
        }
    }
    on_built = { show_ambient_object = e1 }
    on_destroyed = { hide_ambient_object = e1 }
    can_use_modifiers_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            OR = {
                religion = inti
                religion = nahuatl
                religion = mesoamerican_religion
            }
        }
    }
    can_upgrade_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            OR = {
                religion = inti
                religion = nahuatl
                religion = mesoamerican_religion
            }
        }
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            technology_cost = -0.05
            culture_conversion_cost = -0.05
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            technology_cost = -0.1
            culture_conversion_cost = -0.1
            culture_conversion_time = -0.25
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            technology_cost = -0.2
            culture_conversion_cost = -0.25
            culture_conversion_time = -0.5
        }
        on_upgraded = { }
    }
}
e2 = {  #冰川洞穴
    start = 2574
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 1
    type = monument
    build_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            OR = {
                religion = inti
                religion = nahuatl
                religion = mesoamerican_religion
            }
        }
    }
    on_built = { show_ambient_object = e2 }
    on_destroyed = { hide_ambient_object = e2 }
    can_use_modifiers_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            OR = {
                religion = inti
                religion = nahuatl
                religion = mesoamerican_religion
            }
        }
    }
    can_upgrade_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            OR = {
                religion = inti
                religion = nahuatl
                religion = mesoamerican_religion
            }
        }
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = {
            local_manpower = 1
        }
        area_modifier = { }
        country_modifiers = {
            cavalry_power = 0.1
            cavalry_flanking = 0.5
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = {
            local_manpower = 3
        }
        area_modifier = { }
        country_modifiers = {
            cavalry_power = 0.2
            cavalry_flanking = 1
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = {
            local_manpower = 5
        }
        area_modifier = { }
        country_modifiers = {
            cavalry_power = 0.33
            cavalry_flanking = 2
            cavalry_shock = 0.5
        }
        on_upgraded = { }
    }
}
e3 = {  #必然之城
    start = 2831
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 1
    type = monument
    build_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            OR = {
                religion = inti
                religion = nahuatl
                religion = mesoamerican_religion
            }
        }
    }
    on_built = { show_ambient_object = e3 }
    on_destroyed = { hide_ambient_object = e3 }
    can_use_modifiers_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            OR = {
                religion = inti
                religion = nahuatl
                religion = mesoamerican_religion
            }
        }
    }
    can_upgrade_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            OR = {
                religion = inti
                religion = nahuatl
                religion = mesoamerican_religion
            }
        }
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            production_efficiency = 0.1
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { 
            trade_goods_size = 1
        }
        area_modifier = { }
        country_modifiers = {
            production_efficiency = 0.2
            global_trade_goods_size_modifier = 0.05
        }
        on_upgraded = { 
            change_trade_goods = gold
        }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = {
            trade_goods_size = 2
        }
        area_modifier = { }
        country_modifiers = {
            production_efficiency = 0.3
            global_trade_goods_size_modifier = 0.1
        }
        on_upgraded = { }
    }
}
e4 = {  #契约之庭
    start = 808
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 1
    type = monument
    build_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            OR = {
                religion = inti
                religion = nahuatl
                religion = mesoamerican_religion
            }
        }
    }
    on_built = { show_ambient_object = e4 }
    on_destroyed = { hide_ambient_object = e4 }
    can_use_modifiers_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            OR = {
                religion = inti
                religion = nahuatl
                religion = mesoamerican_religion
            }
        }
    }
    can_upgrade_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            OR = {
                religion = inti
                religion = nahuatl
                religion = mesoamerican_religion
            }
        }
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            reduced_liberty_desire = 10
            vassal_income = 0.1
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            reduced_liberty_desire = 15
            vassal_income = 0.2
            vassal_forcelimit_bonus = 0.5
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            reduced_liberty_desire = 20
            vassal_income = 0.25
            vassal_forcelimit_bonus = 1
        }
        on_upgraded = { }
    }
}
e5 = {  #阿格拉蒙动物园
    start = 484
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 1
    type = monument
    build_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            OR = {
                religion = inti
                religion = nahuatl
                religion = mesoamerican_religion
            }
        }
    }
    on_built = { show_ambient_object = e5 }
    on_destroyed = { hide_ambient_object = e5 }
    can_use_modifiers_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            OR = {
                religion = inti
                religion = nahuatl
                religion = mesoamerican_religion
            }
        }
    }
    can_upgrade_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            OR = {
                religion = inti
                religion = nahuatl
                religion = mesoamerican_religion
            }
        }
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            cavalry_cost = -0.1
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            cavalry_cost = -0.15
            shock_damage = 0.05
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            cavalry_cost = -0.2
            shock_damage = 0.1
            morale_damage = 0.1
        }
        on_upgraded = { }
    }
}
e6 = {  #诸神金塔
    start = 852
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 1
    type = monument
    build_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            OR = {
                religion = inti
                religion = nahuatl
                religion = mesoamerican_religion
            }
        }
    }
    on_built = { show_ambient_object = e6 }
    on_destroyed = { hide_ambient_object = e6 }
    can_use_modifiers_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            OR = {
                religion = inti
                religion = nahuatl
                religion = mesoamerican_religion
            }
        }
    }
    can_upgrade_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            OR = {
                religion = inti
                religion = nahuatl
                religion = mesoamerican_religion
            }
        }
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { 
            trade_goods_size = 1
        }
        area_modifier = { 
            local_monthly_devastation = -0.5
            local_development_cost = -0.1
        }
        country_modifiers = {
            inflation_reduction = 0.1
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { 
            trade_goods_size = 2
        }
        area_modifier = { 
            local_monthly_devastation = -1
            local_development_cost = -0.25
            trade_goods_size_modifier = 0.1
        }
        country_modifiers = {  
            inflation_reduction = 0.2
            gold_depletion_chance_modifier = -0.25
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = { 
            trade_goods_size = 4
        }
        area_modifier = { 
            local_monthly_devastation = -2
            local_development_cost = -0.5
            trade_goods_size_modifier = 0.25
        }
        country_modifiers = {
            inflation_reduction = 0.3
            gold_depletion_chance_modifier = -0.75
        }
        on_upgraded = { }
    }
}
e7 = {  #奸奇黑暗祭坛
    start = 4590
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 1
    type = monument
    build_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            OR = {
                religion = inti
                religion = nahuatl
                religion = mesoamerican_religion
            }
        }
    }
    on_built = { show_ambient_object = e7 }
    on_destroyed = { hide_ambient_object = e7 }
    can_use_modifiers_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            OR = {
                religion = inti
                religion = nahuatl
                religion = mesoamerican_religion
            }
        }
    }
    can_upgrade_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            OR = {
                religion = inti
                religion = nahuatl
                religion = mesoamerican_religion
            }
        }
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = {
            technology_cost = -0.05
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { 
            institution_growth = 6
        }
        area_modifier = { }
        country_modifiers = {  
            technology_cost = -0.1
            global_institution_spread = 0.5
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = { 
            institution_growth = 12
        }
        area_modifier = { }
        country_modifiers = {
            technology_cost = -0.2
            global_institution_spread = 1
            all_power_cost = -0.1
        }
        on_upgraded = { }
    }
}
e8 = {  #奸奇之塔
    start = 852
    adte = 1400.01.01
    time = { months = 0 }
    build_cost = 0
    can_be_moved = no 
    move_days_per_unit_distance = 10
    starting_tier = 1
    type = monument
    build_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            OR = {
                religion = inti
                religion = nahuatl
                religion = mesoamerican_religion
            }
        }
    }
    on_built = { show_ambient_object = e8 }
    on_destroyed = { hide_ambient_object = e8 }
    can_use_modifiers_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            OR = {
                religion = inti
                religion = nahuatl
                religion = mesoamerican_religion
            }
        }
    }
    can_upgrade_trigger = {
        OR = {
            has_owner_culture = yes
            has_owner_accepted_culture = yes
        }
        owner = {
            OR = {
                religion = inti
                religion = nahuatl
                religion = mesoamerican_religion
            }
        }
    }
    keeo_trigger = { }
    tier_0 = {
        upgrade_time = { months = 0 }
        cost_to_upgrade = { factor = 500 }
        province_modifiers = { }
        area_modifier = { }
        country_modifiers = { }
        on_upgraded = { }
    }
    tier_1 = {
        upgrade_time = { months = 120 }
        cost_to_upgrade = { factor = 1000 }
        province_modifiers = { 
            local_hostile_attrition = 1
            fort_level = 1
        }
        area_modifier = { 
            local_manpower_modifier = 0.5
        }
        country_modifiers = {
            infantry_power = 0.05
            defensiveness = 0.1
        }
        on_upgraded = { }
    }
    tier_2 = {
        upgrade_time = { months = 240 }
        cost_to_upgrade = { factor = 2500 }
        province_modifiers = { 
            local_hostile_attrition = 2
            fort_level = 2
        }
        area_modifier = { 
            local_manpower_modifier = 1
        }
        country_modifiers = {  
            infantry_power = 0.1
            defensiveness = 0.2
            fire_damage = 0.05
        }
        on_upgraded = { }
    }
    tier_3 = {
        upgrade_time = { months = 300 }
        cost_to_upgrade = { factor = 5000 }
        province_modifiers = { 
            local_hostile_attrition = 3
            fort_level = 3
        }
        area_modifier = { 
            local_manpower_modifier = 2
        }
        country_modifiers = {
            infantry_power = 0.2
            defensiveness = 0.3
            fire_damage = 0.1
        }
        on_upgraded = { }
    }
}